01/01/2015 - PAX South! Kickstarter! Exhaustion!

Hi guys, this is Jennifer as usual. I mentioned in the update section of our main page that we're going to have a clear separation between the site updates and general blog updates from now on, so click on the above link (or "home" on the navigation bar) for more details. We're going to be integrating WordPress sometime soon, so that'll make it easier for the dev team to share their triumphs and vent their frustrations in blog form, here on this page (in case you guys are into reading that sort of thing).

I guess I'll start the dev blog tradition by talking about what we've been up to as a company from my perspective. First and foremost, we are working at a feverish pace this month to get ready for the first annual PAX South. We have a ton of stuff planned to wow the crowd, up to and including a playable Alpha demo of our first level for T Is For Guilty and some exclusive convention merchandise related to the game. Needless to say, that all adds up to being a huge amount of work, so we're pulling a lot of odd hours to get this done. That isn't a complaint really, just me trying to come to terms with it by typing it out...

On top of all of the work to do a PAX booth, we're going to be launching the T Is For Guilty Kickstarter this month! That's going to be super exciting, and kind of scary since I've never done a Kickstarter campaign before. (Thank goodness it's a team of people.) We'll need to do promotional things the entire month of February to make sure it succeeds, including art livestreams, Q&A sessions, and lots of online and real life campaigning to get the word out. We even plan on a special secret promotional stunt to take place in real life, but I can't say what it is until I know for sure that we can follow through with it... But I'm excited about the possibilities if we're able to pull it off. For more details on what we have up our sleeve for the next couple of months, stay tuned to our social media (links at the bottom of this page!).

Before I go, here's a hint of what you can expect in our demo at PAX:

Just to clarify, T Is For Guilty is not a casino/gambling title. It's a character-driven action/platformer with lots of puzzles, fighting and exploration, all taking place in a world made of typography. For more information on the game visit our games page, or check out our Tumblr to see a bunch of concept art and other development goodies.


08/21/2014 - Unite and Social Media Updates

Yo, Jennifer again, here to provide a brief summary of our updates over the past few months.

Our Tumblr has been abuzz the past few weeks, mostly with concept art posts by Justen Hootman and myself. We've also posted a preview clip of music for what we've (temporarily) dubbed as "The Bakery Level", which can be found here. The clip, along with the rest of the OST, was composed by our lead Sound Designer: Ben Roberts. Be sure to check out Ben's personal site for his portfolio, and stay tuned to our various social outlets for more music previews.

All of that concept art and music is finally coming together in the form of an Alpha level. We're currently placing models made by Drew Hunt, hooking up animations made by Max Antinone, and using various tools from the Unity Engine Asset Store to patch it all together (along with a few custom tools of our own, more on that later). We have a few screenshots of building models up, also on Tumblr, if anyone is interested in taking a peek. Please keep in mind that all of the content we've posted thus far across our media is still in development and is subject to change. We just want to share the creative process with you guys~

Speaking of sharing, I'm looking into opening the Ask section on our Tumblr. I'll post a notification here as soon as it's up and running. That's about all there is to report for now, aside from the news of Thomas Key's trip to Unite (refer to the home page for more info), so look forward to comments and photos from Thomas sometime this evening. As always, thanks for dropping by!


04/23/2014 - Geeze we let this site collect dust...

Hi there, this is Jennifer.

So we're finally getting around to updating this page. Took us long enough... The only excuse we can offer is that we've been busy making the game, but that's really not an excuse at all, so instead we'll just focus on regular media posts from this point onward.

As I mentioned on the update section of the home page, our art team for Project Titanium is going to focus on making regular updates to our social media sites, including Tumblr, Twitter, deviantART, Facebook and Google+. These posts will consist of anything from concept sketches, to screenshots, to animated .gifs, or perhaps even video updates, while some will simply be a text post with development-related commentary (usually on our Twitter). We've all agreed that each team member should post twice monthly, with at least one update item per post. These posts can occur at any time during the month, which will probably lead to a more even stream of social media activity for our followers to (hopefully) enjoy~ Our twice-monthly update schedule will commence no later than 05/01/14, so pick your social poison and please look forward to it.

To tide you over until then, here are some enemy concepts and some models made by Drew:

Whirly Jerk... He is very concerned.


12/02/2013 - Site Launch

Today we finally launched our new layout for PErIODyC.com! We're still sorting out a couple of things, like connecting our Tumblr blog to this page, but in the meantime we have some staff bios and contact info up on the About page, and a description with a few pieces of concept art for our current game, Project T, on the Games page.

Check in with us as we continue to improve the site and add content. In the meantime please check out our other sites at the bottom of this page. And if you're of the blogger persuasion, you'll probably enjoy our PErIODyC Tumblr. Thanks for stopping by!


Log

April/13

  • 04/23/2014

Dec/13

  • 12/02/13